WebFurthermore, Hatzigianni et al. (2024) found that during a 3D design process, various STEAM activities invoked young students' creative and critical thinking as well as problem-solving and ... WebDec 28, 2024 · European Early Childhood Education Research Journal, Volume 31, Issue 1 (2024) See all volumes and issues. Volume 31, 2024 Vol 30, 2024 Vol 29, 2024 Vol 28, 2024 Vol 27, 2024 Vol 26, 2024 Vol 25, 2024 Vol 24, 2016 Vol 23, 2015 Vol 22, 2014 Vol 21, 2013 Vol 20, 2012 Vol 19, 2011 Vol 18, 2010 Vol 17, 2009 Vol 16, 2008 Vol 15, 2007 …
Transforming early childhood experiences with digital …
WebOct 8, 2024 · Hatzigianni, M, Gregoriadis, A, Fleer, M (2016) Computer use at schools and associations with social-emotional outcomes – A holistic approach. Findings from the … WebMaria Hatzigianni Charles Sturt University, Australia Abstract This exploratory study investigated young children’s beliefs and opinions about computers by actively involving children in the research project. Fifty two children, four to six years old, were besv jf1 スルーアクスル
Digital childhoods across contexts and countries - Monash …
WebAuthors: Dr Maria Hatzigianni a, Dr Michael Stevenson b, Ass. Prof. Matt Bower b , Prof. Garry Falloon b , Dr Anne Forbes b a Melbourne Graduate School of Education, Melbourne, Australia. WebOur findings are in line with results of some of the latest studies (Hatzigianni and Margetts, 2014), suggesting that parents have positive attitudes toward DT use in early childhood. … WebMar 6, 2024 · ABSTRACT. This paper will focus on children’s views on their making and design capabilities. There is a paucity of research investigating learning in makerspaces particularly for younger children. Theoretical ideas based on constructionism (Papert), Vygotsky (socio-constructivism) and Dewey's pragmatic, inquiry based and reflective … bestスイミング